Inside Fallout, the Gaming World’s Most Surprising Television Success
The post-apocalyptic TV show is back to its platform, and it's safe to say that audiences were delightfully shocked by the excellence of its debut season. By illustrating the atomic-age, nuclear-ravaged United States through the perspectives of three separate characters, it managed to capture multiple facets of the player's experience.
We followed Lucy the vault dweller, striving to uphold her morals and discovering that the barren landscape made that exceptionally challenging; Brotherhood initiate Max, the militant faction rookie, who starts challenging his cult's leadership and causes significant chaos in mechanized battle suit; and Walton Goggins's character, a breakout character who has entirely abandoned any moral compass out in the irradiated wastes.
Building Anticipation for the Second Season
The show's first season finale unveiled a major secret about who helped cause the global annihilation that condemned a group of people in underground vaults for centuries. It also posed numerous mysteries unanswered for the next installment – and, now, expectations are much greater.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” remarks one of the series creators.
“Going into the first season, people were like, ‘Just get it right’,” adds Todd Howard. “We’re over the moon with the response to the show, so now people are coming in with more eagerness and altered expectations.”
A New Vegas Vibe for Season Two
The second season is taking place in New Vegas, the location of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the franchise, despite the fact that it was somewhat buggy at launch.
“It’s more of a desert vibe, a Mojave vibe, that’s so key to that game,” explains the co-creator. “That parched, blasted-out Route 66 vibe of the game is so much fun to translate into the show.”
In the series narrative, a long time has passed since the story of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators indicate that it does reference the player’s journey.
Crafting a Tangible World
The Fallout TV series is notable for its tangible quality – its makers ensured authentic items and sets were constructed, echoing the improvised nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all filmed against a digital backdrop,” says another of the showrunners. “The primary goal of an adaptation, particularly of a video game, is to seem like it’s tangible.”
Actually, pretty much everything you see on-screen is physical, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are created using animatronics, and were by all accounts pretty frightening up close.
A Labor of Love
The Fallout series works because it is made by skilled directors who are also dedicated players, alongside the game developers behind the video games. This common understanding for the universe is evident in the final product.
The second season is debuting on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the first season. This approach will foster a new viewing experience, something the showrunners themselves are excited to witness.
“It delves deeper, it’s more expansive, it’s wittier, it has a lot of revelations,” says the game director. “I am excited to seeing what people think.”